Latency is the time between the moment you produce a sound and the moment you hear it in your headphones. It arises during digital conversion and signal processing.
Latency consists of several parts:
● Input latency - the time it takes for the interface to digitize the signal;
● The buffer is a "holding area" for samples that the computer processes. The smaller the buffer, the lower the latency, but the heavier the load on the CPU;
● Output latency - the time required for the reverse digital-to-analog conversion;
● Plugin latency - some plugins add tens or even hundreds of milliseconds to the total latency on their own.
Buffer-related latency is easy to calculate:
Latency (ms) = Buffer Size / Sample Rate (kHz). At a sample rate of 48,000 Hz and a 64-sample buffer, we get: 64 / 48 = 1.33 ms for one pass alone. For perspective: sound travels through air at ~343 meters per second, so 1 ms is about 34 centimeters. The real total latency of the signal path with a 64-sample buffer will be 2.5-4 ms, which is comparable to a distance of about 1.4 meters from the sound source. In practice, this amount of latency is not perceptible.
A 256-sample buffer at 48 kHz is already 5.3 ms just for buffering, and once you factor in the interface's input and output latency, the total latency of the signal path becomes noticeably higher. Most musicians can already feel it at those settings. A 1024-sample buffer is beyond the comfort zone for live playing. If the processor does not support operating as an audio interface and is connected to a separate interface via its analog output, that means two extra signal conversions, each of which adds its own latency to the total. Check the documentation and see how many milliseconds the processor itself adds - the final latency may turn out to be quite noticeable.
How to Check Plugin Latency in Reaper:
The total latency of all plugins on the track is shown as a number at the bottom of the FX window. For live playing, aim for plugins with latency up to 128-256 samples. Plugins with latency in the thousands of samples are not suitable for monitoring while playing - they add so much delay that you pluck the string and hear the sound noticeably later. At that point, playing becomes almost impossible.
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